《香港隊代表隊選拔賽 - CSGO》賽事規則
報名及比賽時間:
香港隊代表隊選拔賽 - CSGO
是次賽事將會將分為為線上賽以及線下賽
線上賽:
128強 (線上賽 BO1)
開始時間:2017年12月22日下午20:30 (香港時區)
報到時間: 2017年12月22日上午20:00 (香港時區)
截止報名日期:2017年12月14日下午23:59 (香港時區)
64強 (線上賽 BO1)
開始時間:2017年12月22日下午22:00 (香港時區)
報到時間: 2017年12月22日上午21:30 (香港時區)
32強(線上賽 BO1)
開始時間:2017年12月23日下午16:00 (香港時區)
報到時間: 2017年12月23日上午15:30 (香港時區)
16強(線上賽 BO1)
開始時間:2017年12月23日下午17:30 (香港時區)
報到時間: 2017年12月23日上午17:00 (香港時區)
8強(線上賽 BO3)
開始時間:2017年12月23日下午20:00 (香港時區)
報到時間: 2017年12月23日上午19:30 (香港時區)
4強和決賽:(線下賽 BO3)
地點:VS Stadium Unit 114-127, 1/F, D2 Place ONE, 9 Cheung Yee St, Lai chi Kok, HK
開始時間:2017年12月26日下午12:00 (香港時區)
現場報到時間: 2017年12月26日上午11:00 (香港時區)
如報名隊伍超過256隊將會在128強前另加一天比賽日。
1.1 報名方式:
- 每隊報名參賽隊最少 5 人為一個隊伍、包含候補選手最多共 7 人。
- 每位成員均需登記成為CGA會員
- 接受報名日期:即日至12月14日(HKT23:59)
- 參賽者必須為香港合法居民(持有有效身份證明),必須提供PC Steam ID 方可參加。
- 各參賽隊伍如需更換出賽選手名單,隊長需於賽事開始前一天將人員改動資訊提交至 "回報問題",且必須為候補選手名單成員,如若該隊伍已進行第一場比賽,將不能再作任何人員更改。
- 每名參賽者只能代表一隊伍參賽。
- 請新增(info@cga.hk)官方skype 帳戶用作賽事聯絡用途(重要資訊)。
- 所有參賽隊伍隊長必須最少提前30分鐘登入CGA 比賽平台報到。
1.2 比寶詳情:
- 比賽模式為單敗淘汰賽BO1 或 BO3
- 所有參賽隊伍及隊員需在比賽開始前30分鐘登入CGA平台作準備,若比賽開始沒有全員到齊視作棄權。
線上賽遊戲準備及斷線:
- 比賽進入Ban Map 畫面時將視同為遊戲開始,且除重大事件外雙方選手皆不得離席。
- 如果有比賽選手在比賽開始15秒內斷線,且雙方沒有任何接觸,比賽可重新開始,苦回合開始且超出15秒,該回合比賽需繼續進行。
- 如果同一隊在比賽中途斷線超過 3 次,將會被取消資格。
參賽須知:
- 參賽者須同意授權其參賽所衍生的照片及影片於任何官方相關宣傳之用途。
- 每名參賽者只能代表一隊參賽。
- 參賽者遊戲名稱不能含有任何不雅及粗俗字句。
- 得獎者及其隊員領取獎品前須出示其身份證明文件以核實身份。
- 主辦單位有權利用你的姓名、個人經歷與樣貌替本賽事進行廣告行為,並且作為賽事往後的歷史推廣。依照本賽事規則,主辦單位有權獨自或與播放合作夥伴播放或重播賽事內容(包括透過網際網絡與無線網路),無須支付額外費用。
- 在任何情況下造成比賽延誤或取消,主辦單位均不會作出任何退款或賠償(報名抵押金除外)。
- 主辦單位 將根據由得獎者提供的聯絡資料與得獎者聯繫,所有聯繫方式均以報名表格的資料為準,並不接受自行更改。
- 獎品不可轉讓、不可兌換現金及不設退還。
關於比賽突發情況及違規處理:
- 除非參賽隊伍仍未完成之前賽事,否則比賽開始之後 15 分鐘內若該場次出賽隊員沒有全員到齊即視同棄權。若你的對手隊伍未能依時出席,請與工作人員聯絡。
- 如發現隊伍使用任何外掛軟件或利用遊戲漏洞,主辦單位 將即時取消指定隊伍資格。
- 主辦單位 將保留及取消任何被發現或懷疑偽造身份者的比賽資格,以及試圖使用任何程式影響比賽及活動投票結果的參賽者之權利。
- 若比賽開始前選手隊伍發現連線品質(Ping) 出現不合理的延遲或異常,請立即通知工作人員,主辦單位將有權視情況更改比賽伺服器。
- 主辦單位保留向違規的參賽者追討損失或其他補償的權利。
- 比賽中若遭遇突發因素(官方伺服器出現問題、任何突發事故等等)而導致遊戲無法正常進行,經裁判判斷後將依照當時戰況判定重賽或勝負。
- 比賽若有官方轉播,參賽選手不可私自開台實況賽程,違者判所屬隊伍棄權。
- 比賽期間選手如遇以下緊急狀況,可立即向裁判申請暫停。
- 狀況:
- 選手身體突然發生嚴重不適,可能無法進行比賽。
電子競技著重運動精神,嚴禁任何人投機取巧操控比賽,如有私下讓積分、故意輸掉比賽、金錢交易或是暴力脅迫、選手代打等等違反電競公平性之情事,只要提供實際證據(ex:截圖等)經查證確認,違者將被嚴懲。
其他概要:
- 主辦單位有權隨時修改任何比賽細則,而毋須事先通知。
- 主辦單位有權隨時修改任何比賽時間及賽程,而毋須事先通知。
- 如有任何爭議,主辦單位官方將保留一切最終決定權。
- 如本條款及條件之中英文版本存有任何歧義,一概以中文版本作準。
CSGO 遊戲比賽規則(以英文版本為准)
Game: Counter-Strike: Global Offensive
Type: Competitive 5 versus 5
Region: Asia
Server Location: Hong Kong, Singapore, Korea, Taiwan
Stand in: Maximum two stand-in allowed.
Tournament Format: Single elimination BO1
Maximum Team Slots: 512
Map Pool: de_mirage / de_train / de_nuke / de_inferno / de_overpass / de_cbble / de_cache
Veto method: Each teams BAN until last map were chosen. [Upper team of the bracket will ban first]
1 - Regions
All participating players must be resident in Asia region, including the team Stand-in members.(HK&Macau)
2 - Tournament Structure
2.1 - Tournament format:
Matches will be in a Best of 1 format. Round of 128-16
Matches will be in a Best of 3 format. Round of 8 - 4
All matches have overtime enabled and will use MR5 16k as the settings.
All matches are played as single elimination.
3 - Game settings
3.1 - Game version
All matches played on the MixBOT will use the latest version of CS:GO. If your game isn't up to date and you attempt to join the server you will not be allowed so please make sure it is up to date before joining the tournament, else you risk of getting disqualified from the tournament.
3.2 - Player's settings
External tools or software to alter in-game settings are not allowed in MixBOT matches. Recommended client settings:
cl_interp 0
cl_interp_ratio 1
rate 128000
cl_cmdrate 128
cl_updaterate 128
cl_allowdownload 1
cl_downloadfilter 0
ds_get_newest_subscribed_files
voice_enable 1
3.3 - Server settings
All matches will be played on MixBOT's servers powered by MixBOT Tournament System.
The following game settings will be used:
mp_startmoney 800
mp_roundtime 1.92
mp_freezetime 12
mp_maxrounds 30
mp_c4timer 40
sv_pausable 1
ammo_grenade_limit_default 1
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
Settings for overtime:
mp_maxrounds 6
mp_startmoney 10000
4 - Match procedure
4.1.1 - Check in
Captain/Member of the team with link access to the 'Team Management Page' is able to Check-in for the team. You MUST check-in for your team during check-in period to confirm your present. Teams fails to check-in before Check-in period expired will not be able to play and put into the tournament bracket
4.1.2.1 - Before the match start
You have a total of 10 minutes to vote, if you use more than this your team will be disqualified from the tournament. Each vote is a maximum of 300 seconds in cups, if your team captain does not vote the system will award a forfeit win to the opposing team and you will be removed from the event. Larger events will have varying times up to a infinite length of time. This does not mean that you can exceed the 10 minute vote time in the room.
4.1.2.2 - Joinning the server
Participants must join the server and ready with the command (!ready) within 15 minutes after the server instance is created for the match. Teams failing to join the server or ready within the timeframe will be disqualified immediately.
4.1.3 - Map Pool
de_mirage
de_train
de_nuke
de_inferno
de_overpass
de_cbble
de_cache
4.4.1 - Communication
All communication with admins is expected to be in English. All communication in game and on the website is also recommended to be in English.
4.4.2 - Match interrupted
If a match is involuntary interrupted (player crash, server crash, network cuts,…) the Admin may decide to resume the match to a round before the issue was present to give both teams a fair chance.
4.4.3 - POV Demo
Players are required to record their own in-game demo. If a player disconnects, for whatever reason, players must start recording again, with a different demo file name. To record an in eye demo please type in your game console when the match starts: record putnamehere
The demo must have all rounds that you have played. You must have from pistol round to the final round played to be considered a complete demo.
Players can request a protest if they feel their opponent is cheating. This is done by the player requesting a in eye demo to from our Admins:
Only Captains can request demos and they must request demos within 5 minutes of the match finishing.
Only the losing team is allowed to request demos, the demos can’t be collected before the match is completed. The losing team can only request 2 demos.
Final round demo requests must be made before the match is over, but not before the first half has completed. Please !pause the game and the Captain can contact Live Support. We then can request the demos during the pause time to be uploaded once the match is completed.
If a in eye demo can not be produced the team will receive an automatic forfeit loss the team that requested the demo will not be advanced in their place.
If a demo is produced by the suspected player our demo team will look at the demo and make a decision based on what they see.
4.4.4 - Pause
A team may “pause” the game at the end of the current round or during freeze time to allow a player to come back. A team can’t “pause” the game during the current round unless it has been expressly authorized by the Admin. The maximum allowed pause time is 10 minutes, once the pause timer countdown runs out you will not be able to pause and the match will still continue.
4.5 - After the match
When the match has been completed the result is automatically uploaded to our system and the winning team will advanced in the tournament.
4.6 - Server connection/network quality
Mixbot is always trying to deliver and provide best possible competitve gaming experience as possible. Due to numerous factors, including continent, network complexity, number of teams in countries and demand. It is not feasible for us to deploy servers in low demanding regions. We will provide five servers in four regions , which are Hong Kong, Singapore, Japan and Korea. MixBOT will not responsible for the delay it caused for participating teams due to dissatisfactory latency / network connection during the tournament, players may not issue a dispute for network issues after the match result is concluded.
5 - Rules and violations
5.1 - Forbidden in-game actions
The following actions are strictly prohibited during a game and can result in your account being suspended:
Using bugs which change the game principle (i.e. spawn bugs) is illegal.
Moving through walls, floors and roofs is strictly forbidden. This also includes skywalking.
Planting bombs so that they cannot be defused is illegal. This does not include plants where multiple players are needed to defuse.
Boosting with the help of teammates is allowed in general, but it is forbidden in places where the textures, walls, ceilings, floors become transparent or penetrable.
- Flash bugs” are forbidden
- “Map swimming” or “Floating” is illegal.
- “Pixelwalking” is illegal (sitting or standing on invisible map edges).
- Using 16 bit graphics.
All 3rd party software that isn't allowed by the game publisher and that can give an unfair advantage to a player or team are classed as cheating.
5.2 - Sanction
A player may be cautioned and receive a ban if he commits any of the following offences:
Refuses to follow Admin instructions.
Shows dissent by word or action towards other players.
Uses insulting language and/or gestures towards other players.
Is guilty of unsporting behavior in a match.
Griefing/Trolling
Ghosting
Mislead or dupe any Admins
6 - Other
6.1 - Anti-cheat
All MixBOT Servers have our own in house anti-cheat enabled on all of our servers that you play on.
Players are REQUIRED to install and run MixBOT Anti-cheat client during the match.
If you are detected by the anti-cheat you will be kicked from the game. The team with a cheater on the team will be disqualified from the tournament.
6.2 - GOTV Demos
MixBOT’s servers will be recording all the matches. These demo and match result will be uploaded to our backend automatically once the match is finished.
6.3 - Stand-ins
You may use up to TWO stand-ins for the team and must be notify admin for line-up changes 30 minutes prior to your match by sending email to 'mixbottv@gmail.com'.
You will receive reply from our admin after line-up changes is
6.4 - Party/Team names
Please fill in your team name accordingly. Team Names/Avatars should not contain any offensive or racist content. If you come across a player/team breaking this rule then please contact admins with relevant evidence (Screenshot/Recording) so action can be taken against the player/team in question.
Team captains ignoring this rule can end up with a ban from the platform and organization of the event.
6.5 - Ingame Name/Avatars
Ingame Names/Avatars should not contain any offensive or racist content. If you come across a player breaking this rule then please submit a ticket with relevant evidence (Screenshot/Recording) so action can be taken against the player in question.